Wolfenstein World Cup - Rules
5 vs 5 WWCup Rulez of engagement1. The Wolfenstein World Cup 5on5 DM is an online tournament for European clans. :Clans from other regions are also allowed too compete but the matches have too:be played on European servers2. Clans who violate the following rules may be given a card. In serious cases the :supervisors may consult with the Chief of cup and a decision to Imposea temporary or :permanent ban from the cup may be taken. A clan can be given 3 types of card::Yellow card: This card is given out for small rule violations. When a yellow card :is given in some cases a match result could be changed in favor of the opposing clan. Other then that this card mostly is a warning. A second yellow card is to be considered as one red card. Red card: The match in which they received this card will be changed into a forfeit loss. In some cases this card is handed out together with one or more player bans. A second red card falls in the category 'Two red cards' below. Two red cards: A clan that has been given two red cards will be kicked from the cup. In some cases a second red card is handed out together with player and/or an entire clan ban(s) for 1 or more seasons. Only 1 card can be given for each match. In case of several violations only the most severe card will be handed out. However, all extra punishments for each of the rule that was violated are still applied. When a clan is given a red card all previous given yellow cards are removed. Abusive behaviour towards a WWC admin or opponent, at any time during the cup season, can be punished by the Cup admin.The Clanleader or Teamcaptain is responsible for his own members knowing and following the rules. A Clanleader or Teamcaptain breaking the rules may incur penalties against the whole clan.Tournament layoutThe clans in each group play each other once in consecutive match weeks. The 8 best clans will go to the playoffsThe highest ranked clan of each group advances to the playoffs and plays the 4th ranked clan of the other group table.In the 1st round of the playoffs, the numbers 2 play against the numbers 3.The clans in each group play each other in consecutive match weeks. The 4 highest ranked clans of each group advance to the playoffs. In the 1st round of the playoffs, the numbers 2 play against the numbers 3, while the numbers 1 plays number 4 of the other group. Clans and PlayersClans who quit the cup are likely to be excluded from the next cup season.Players always have to be easily identifiable to cup admins, opponents and spectators. Therefore, players must use easily identifiable nicks which are thesame (or closely resemble) those registered on their allowed playerlist (Cupmenu -> Clans -> Players) for the cup on WWC.A clan can only use players who are registered as clan members in WWC at the start of the season (i.e. before the Monday of the cup's first match week), who are still registered as such and who have not played in the same cup with another clan. All other players require special permission"from the admin before being allowed to play. Such permission can only be granted based on the rules below.Any player that is not on the allowed playerlist of that clan in that cup has not (yet) officially been allowed to play by the Admin.A player may not play for more than one clan in the same cup no matter what may appear on any match reminder emails or allowed player lists. As soon asthe player plays for a clan, he is no longer allowed for any other. To play for another clan he must first go through the new member procedure described below. Failure to follow this rule will result in a forfeit loss for the second clan.A new member (that is: any player who was not registered with the clan on WWC before the cup's first match week, or any player who has already played in the cup with another clan) can only play after all the following conditions have been met: The new member must be registered with the clan on WWC before the Monday of the last week of the group matches (which is the deadline). Membersregistered during or after that week will not be allowed to play in the current season. If a player is required after the deadline it will be dealt with under the rules for adding a player in the playoff section.Permission to use the new member must be requested and received from the supervisor by email, who will add the member to the clan's allowed playerlist roster for the cup.The supervisor must be correctly informed of the exact date when the player last played in the cup with another clan. Any incorrect information given to thesupervisor is the responsibility of the Clanleader, and may result in penalties being applied as if the player was unauthorised. The new member must spend (or have spent) 1 matchweek (Monday to Sunday) before or during the group phase without playing in the cup for any clan.After the deadline (the first Monday of the last week of the group matches) new members are not allowed.A member who was removed from a clan's roster during the season, but did not play in the cup for any other clan afterwards, can start playing for his old clan again at any point during the season (including the playoffs) provided that he is registered again and that permission is asked and received from the admin first. A member who was removed from a clan's roster and has played for another clan in the same cup will have to go through the entire new member procedure again first.Only the rules above determine if a player is allowed to play or not. The player rosters in the e-mails that are sent to the clans before each match may contain players who are not allowed to play, for example because they already played for another clan. This will never be accepted as an excuse for fielding these players; it is the clans' responsibility to only field players who are allowed to play by the rules. If you have any doubt at all about whether a player is allowed to play or not, always discuss the case with the admin first instead of risking a forfeit loss! Sanctions for clans: If a clan fields a player who by the rules above was not allowed to play, then they receive the card below that rule. If they violated more then 1 Clans & Player rule they will be given 1 red card. If the offense involved an attempt to deceive the cup admins and opponents, e.g. by letting a player fakenick or by providing wrong information, then the clan and all its players will be removed and banned from the cup. If this attempted deceit occurred in the last week of group matches or later then the clan will also be excluded from the next cup season Sanctions for players: If a player plays for any clan after being told he was not allowed to play by the supervisor(s), he will be banned from the cup. If the offense involved an attempt to deceive the cup admins and opponents, e.g. by fakenicking, then he will be banned from all the current season's cups. If this attempted deceit occurred in the last week of group matches or later then he will also be banned from the next cup season. Match rules - generalMatches are played 5 on 5. Showing up with less than 4 players is equivalent to a no show and therefore a forfeit loss. If both clans agree the clans may decide to play with more/less (minimum 3) then 5 players.Match rules - qualifier matchesA player may only play a qualifier with 1 clan.Players who played for the winning clan in a qualifier will not be allowed to play for any other team in the cup (EuroCup + Open Cup) during the first 3 match weeks.This rule seeks to discourage players who do not intend to compete with the clan from 'helping' it qualify.Players who played for the losing clan in a qualifier must first go through the new member procedure (as described in the Clans And Players section) before they can play for another clan. Match rules - group matchesA group or semi final match will be played on 1 or 2 maps. The maps are predetermined by the roster.Group matches will be played in death match mode. The team that stays aliveafter 20 minutes or has the most players after a 20 minute round wins the round.A match consist of a best of 3 in rounds. All 3 rounds should be played during the group table qualifiers. A playoff round will consist out of 5 rounds. The team that wins most rounds during those match wins the semi-final and goesfurther to the final! When a team has won 3 rounds the team goes further. The remainingmatches dont have to be played. In the final the competing teams will play 1 match. The match will consist out of a best of 7 rounds. The team that wins 4 rounds wins the cup! The final will be played on 4 predetermined maps. Group rankingsA forfeit loss corresponds to a loss of all rounds.. A no-show is regarded as a forfeit loss (3-0).A clan that forfeits a group match for the second time will be removed from the Cup. If a clan leaves the cup with only one match to go, then the last match will be considered a forfeit loss and all the clan's matches will count for the ranking.This rule does not apply however to clans that had already forfeited a match or that had won or lost all their previous matches.If a clan leaves the cup after having qualified for the playoffs, it can be replaced by the clan ranked below it in its group.Clans receive points regarding to the rounds they won in a match.Clans are ranked by their ranking points. If two clans have an equal amount of points, the outcome of the match between the tied clans determines the rank... In case one of the tied clans has forfeited one or more maps (or whole matches) during the cup, it automatically loses the net rounds count.Each round won results in 1 points. Each team can win 3 points in one match. A draw will result in no points, for both teams. Match rules - playoff matchesA playoff match is played on 2 maps. The team that wins the first 3 rounds of a best of five wins the match.The maps are played the same way as during group matches. Maps are predetermined in the map roster by the league admin. The 5th final map will be chosen by the admin.Roster and SchedulingA predefined roster determines which match must be played in which week. Group matches are to be played in the week specified in the roster.However if both clans request it, a match can also be scheduled on the monday of the next week.The exact match date and time must be arranged by the clans before the Sunday that precedes the match week. The exact scheduling deadline is Saturday midnight CET. If by Saturday midnight CET the clans still haven't succeeded in scheduling the match, the following procedure is to be followed:Both clans have to send an email to the admin before Sunday 22h CET, in which they explain what the problem is and specify all the dates and times (during the match week) on which they can play.After 22h CET on Sunday, the admin will force any matches not scheduled by the clans themselves without further consulting them.If both clans mailed the admin then he will pick a date on which both clans can play if there is one. If there isn't then the admin will favour the more flexible clan; i.e. the clan that can play on the most dates. If there is doubt about which clan is more flexible then the supervisor divides the weekin 9 slots (7 evenings + Saturday afternoon + Sunday afternoon = 9) and counts the number of slots in which each clan is available. Therefore aclan that can provide 5 or more evenings/weekend afternoons on which it can play can be certain that the match will be scheduled on one of them.If only one of the two clans mailed the admin then he will always pick a date/time that suits that clan.If neither clan sent a mail then he will schedule the match as he sees fit.During the match week, any scheduled match, be it scheduled by the clans themselves or by the admin, can only be rescheduled if both clans agree on a new date/time in the same match week and if both inform the supervisor of this by email at least 1 day before the original date of the match.Rescheduling on the day of the match will require a wildcard being used.WildcardsEach clan is given 1 wildcard, which it can use to cancel and reschedule a planned group match, for whatever reason.Clans are strongly advised to cherish their wildcard until they really need it because of bad luck (e.g. connection problems).Using the wildcard lightly and then losing a later match because of real problems would be a painful way to be eliminated from the cup.The wildcard can be used until the countdown of the first map begins, or until the time the cup admin wants to force the match to start. Once the first map of a match has started, it is too late to use a wildcard.A wildcard used against a clan that later quits the cup is not restored.Clans that try to use their wildcard a second time lose by forfeit.It is not the cup admins responsibility to check whether a clan already used its wildcard.When a wildcard is used, the clans have to reschedule the match immediately to one of the days into the same or the following matchweek of the original match date, and inform the supervisor.If no agreement is communicated to the admin within 48hrs of the original match time, he may force the match to be played as he sees fit.Wildcards can not be used for playoff matches.A playoff match can only be postponed by decision of the admin.Problems that affect only 1 player will never be sufficient reason to postpone a playoff match.Before the matchMeeting time = 15 minutes before starting time.Starting time = the scheduled starting time of the match.All players must be present before the meeting time (i.e. not 1 minute or 5 minutes after but before the meeting time).Being present means being in the match channel and using a nickname and tag that clearly matches the nickname and tag registered on WCC.Once players have shown their presence, they are free to reboot (but must return to the match channel within 5 minutes).Faking a players presence by making someone else pose as him will result in a forfeit loss.When a match has started players can never late join. Players who came in after the round has started have 2 wait till the next roundbefore they can join.A clan is fully present at the time all of its players who will play in the match are present.This time changes if another player who will play joins later.If one clan is not fully present at meeting time, the game will postponed for a maximum of 15 minutes.If one clan has not a single player present before the starting time and after the 15 minutes, it forfeits the match.If the reason for not showing up is proven to be beyond their control (e.g. ISP problems for all players) the forfeit can later be changed into a wildcard, if still available. If a clan is not fully present 15 minutes after the starting time they can either decide to wildcard the match, if still available, or forfeit the match.Match proceedingsSpectators are not allowed.The match admin will pause the match whenever a player overflows or crashes.The pause may last no longer than 5 minutes (enough time to reboot and reconnect).The maximum total pause time is 10 minutes per map per team.A map can be paused no more than 5 times for the same problem of the same player (i.e. repeating lag bursts) in the entire match.After that, the player has to play with his problem or must go out.Players are allowed to pause themselves in case of visible technical problems of a player.Tactical time outs are not allowed. Problems with a voice communication program being used are no valid reasons to pause a match.The admin will immediately unpause if there is no valid reason to pause.The break between round 3 and 4 will be exactly 10 minutes The cup admin may force the map start if players don't ready up in time.If the server crashes during a match, the map will be restarted.
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Wolfenstein clan since June 2003